Here is the Brawlhalla Patch 8.04 Balance Preview

Here is the Brawlhalla Patch 8.04 Balance Preview

Patch 8.04 Balance Preview

Here is all that you can expect to see in regards to balance in Patch 8.04.

Seven is now tournament legal for Brawlhalla Esports Year Nine.

The 1v1 and 2v2 Tournament Map Pools are now finalized for Brawlhalla Esports Year Nine.

Tournament Map Pool

  • 1v1 Tournament Map Pool: Miami Dome, Apocalypse, Demon Island, Small Fortress of Lions, Western Air Temple, Mishima Dojo, Small Terminus, Small World’s End
  • 2v2 Tournament Map Pool: Miami Dome, Apocalypse, Demon Island, Small Fortress of Lions, Suzaku Castle, Western Air Temple, Mishima Dojo, Small Terminus

Balance

Battle Boots

  • Battle Boots Recovery: Decreased Force from 60 Fixed/42 Variable to 54 Fixed/42 Variable.

Blasters

  • Blasters Neutral Light: Increased Damage from 15 to 16.
  • Blasters Side Light: Decreased total Recover time on miss from 14 Fixed/9 Variable to 13 Fixed/9 Variable.

Greatsword

  • Greatsword Side Air: Increased total Recover time on miss while in the air from 7 Fixed/10 Variable to 10 Fixed/10 Variable.

Dusk

Dusk

  • Dusk Neutral Spear: Increased total Recover time on miss from 13 to 15.

Seven

  • Seven Neutral Spear: Increased Minimum Charge time of the electric version from 11 to 12; Decreased Force of the electric version from 58 Fixed/54 Variable to 55 Fixed/51 Variable; Increased Time to Hit of the fire version from 16 to 18; Increased Minimum Charge time of the fire version from 26 to 28.
  • Seven Side Spear: Decreased Stun of the electric version from 32 to 31; Decreased Force of the electric version from 58 Fixed/47 Variable to 58 Fixed/42 Variable; Decreased Force of the fire version from 58 Fixed/50 Variable to 58 Fixed/47 Variable.
  • [Bug Fix] Seven Side Spear: Fixed a case where the target could be dropped before the final hit.

Wu Shang

Wu Shang

  • Wu Shang Down Gauntlets: Decreased Maximum Charge time from 65 to 55.

Zariel

Zariel

  • Zariel Neutral Bow: Decreased Stun of the initial attack from 25 to 15; Removed the AoE Hit Window that could strike secondary targets during the grab transition.
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