Patch 6.10 Balance Preview

This will be the last balance pass before the Brawlhalla World Championship 2022.

Blasters

  • Blasters Ground Pound: Fixed a case where the target could be dropped before the final hit.

Gauntlets

  • Gauntlets Side Air: Increased Recover time on miss from 1 Fixed/21 Variable to 3 Fixed/21 Variable; Increased threat coverage near the user for the second swing on hit for more reliable use against walls.

Greatsword

  • Greatsword Side Bridge (from Neutral Opener): Decreased Attack Cancel time from 22 to 20.
  • Greatsword Side Bridge (from Down Opener): Decreased Attack Cancel time from 20 to 18.
  • Greatsword Down Bridge (from Neutral Opener): Decreased Attack Cancel time from 18 to 16.
  • Greatsword Down Bridge (from Side Opener): Decreased Attack Cancel time from 19 to 17.

Hammer

  • Hammer Down Light: Decreased Recover time on miss from 8 Fixed/20 Variable to 6 Fixed/20 Variable.

Katar

  • Katar Side Light: Changed Recover time on hit from 1 Fixed/7 Variable to 5 Fixed/0 Variable.
  • Katar Recovery: Decreased Stun from 21 to 20.

Scythe

  • Scythe Recovery: Fixed a case where the target could be dropped before the final hit, especially when performed against a wall.

Asuri

  • Asuri Side Katars: Decreased Minimum Charge time from 15 to 12.
  • Asuri Side Sword: Decreased Minimum Charge time from 16 to 13; Decreased time before movement from 15 to 12.

Cassidy

  • Cassidy Neutral Blasters: Decreased total Recover time from 18 to 16.
  • Cassidy Side Hammer: Redistributed damage to have a greater emphasis on the final swing, but total damage remains the same.

Cross

  • Cross Neutral Gauntlets: Decreased Force from 75 Fixed/55 Variable to 75 Fixed/50 Variable.
  • Cross Side Gauntlets: Decreased Force from 70 Fixed/57 Variable to 70 Fixed/52 Variable.
  • Cross Down Blasters: Decreased Force from 75 Fixed/55 Variable to 75 Fixed/53 Variable.

Dusk

  • Dusk Neutral Spear: Decreased total Recover time on miss from 16 to 13.

Ezio

  • Ezio Side Sword: Increased momentum bonus at the beginning of the attack from movement such as a dash.
  • Ezio Down Sword: Greatly increased maximum allowed angle of Directional Influence when struck by a repeat instance of this attack in a single combo; Increased Cooldown Time on miss from 15 to 25; Increased Cooldown Time on hit from 11 to 38.
  • Ezio Neutral Orb: Increased total Recover time from 17 to 20; Decreased Force from 65 Fixed/56 Variable to 65 Fixed/53 Variable.
  • Ezio Side Orb: Increased Minimum Charge time from 12 to 14; Increased total Recover time from 21 to 25.

Isaiah

  • Isaiah Side Cannon: Decreased Time to Hit from 19 to 16; Decreased total Recover time on miss from 21 to 17 for the charged version; Decreased total Recover time on miss from 22 to 19 for the uncharged version; Increased momentum bonus from movement such as a dash.

Lin Fei

  • Lin Fei Side Cannon: Decreased Time to Hit after release from 17 to 15.

Patch 6.10 Balance Preview

This will be the last balance pass before the Brawlhalla World Championship 2022.

Blasters

  • Blasters Ground Pound: Fixed a case where the target could be dropped before the final hit.

Gauntlets

  • Gauntlets Side Air: Increased Recover time on miss from 1 Fixed/21 Variable to 3 Fixed/21 Variable; Increased threat coverage near the user for the second swing on hit for more reliable use against walls.

Greatsword

  • Greatsword Side Bridge (from Neutral Opener): Decreased Attack Cancel time from 22 to 20.
  • Greatsword Side Bridge (from Down Opener): Decreased Attack Cancel time from 20 to 18.
  • Greatsword Down Bridge (from Neutral Opener): Decreased Attack Cancel time from 18 to 16.
  • Greatsword Down Bridge (from Side Opener): Decreased Attack Cancel time from 19 to 17.

Hammer

  • Hammer Down Light: Decreased Recover time on miss from 8 Fixed/20 Variable to 6 Fixed/20 Variable.

Katar

  • Katar Side Light: Changed Recover time on hit from 1 Fixed/7 Variable to 5 Fixed/0 Variable.
  • Katar Recovery: Decreased Stun from 21 to 20.

Scythe

  • Scythe Recovery: Fixed a case where the target could be dropped before the final hit, especially when performed against a wall.

Asuri

  • Asuri Side Katars: Decreased Minimum Charge time from 15 to 12.
  • Asuri Side Sword: Decreased Minimum Charge time from 16 to 13; Decreased time before movement from 15 to 12.

Cassidy

  • Cassidy Neutral Blasters: Decreased total Recover time from 18 to 16.
  • Cassidy Side Hammer: Redistributed damage to have a greater emphasis on the final swing, but total damage remains the same.

Cross

  • Cross Neutral Gauntlets: Decreased Force from 75 Fixed/55 Variable to 75 Fixed/50 Variable.
  • Cross Side Gauntlets: Decreased Force from 70 Fixed/57 Variable to 70 Fixed/52 Variable.
  • Cross Down Blasters: Decreased Force from 75 Fixed/55 Variable to 75 Fixed/53 Variable.

Dusk

  • Dusk Neutral Spear: Decreased total Recover time on miss from 16 to 13.

Ezio

  • Ezio Side Sword: Increased momentum bonus at the beginning of the attack from movement such as a dash.
  • Ezio Down Sword: Greatly increased maximum allowed angle of Directional Influence when struck by a repeat instance of this attack in a single combo; Increased Cooldown Time on miss from 15 to 25; Increased Cooldown Time on hit from 11 to 38.
  • Ezio Neutral Orb: Increased total Recover time from 17 to 20; Decreased Force from 65 Fixed/56 Variable to 65 Fixed/53 Variable.
  • Ezio Side Orb: Increased Minimum Charge time from 12 to 14; Increased total Recover time from 21 to 25.

Isaiah

  • Isaiah Side Cannon: Decreased Time to Hit from 19 to 16; Decreased total Recover time on miss from 21 to 17 for the charged version; Decreased total Recover time on miss from 22 to 19 for the uncharged version; Increased momentum bonus from movement such as a dash.

Lin Fei

  • Lin Fei Side Cannon: Decreased Time to Hit after release from 17 to 15.