Patch 6.08 – Coming Soon

Orb

  • Orb Neutral Light: Decreased Damage from 16 to 14.
  • Orb Side Light: Increased total Recover time on miss from 13 Fixed/8 Variable to 15 Fixed/8 Variable; Decreased Damage from
  • Orb Neutral Air: Increased Recover time on miss from 3 Fixed/12 Variable to 5 Fixed/12 Variable; Decreased allowed acceleration during the attack and during Recover time on miss.
  • Orb Down Air: Decreased Damage from 17 to 15.

Katar

  • Katar Down Air: Decreased Time to Hit from 9 to 8; Increased threat coverage near the user at the start of the attack.
  • Katar Recovery: Decreased Time to Hit from 9 to 8.

Hammer

  • Hammer Down Light: Increased Recover time on miss from 4 Fixed/20 Variable to 8 Fixed/20 Variable; Decreased maximum vertical and horizontal threat coverage.
  • Hammer Side Air: Decreased Force from a range of 60~55 Fixed/45~44 Variable to a range of 58~52 Fixed/45~44 Variable; Angle of knockback is now more horizontal; Decreased Stun from 25 to 22; Increased Time to Hit from 15 to 16.
  • Hammer Recovery: Increased Recover time on miss from 3 Fixed/22 Variable to 7 Fixed/22 Variable.

Axe

  • Axe Side Light: Decreased Stun from a range of 31~26 to a range of 30~25.
  • Axe Side Air: Increased Time to Hit from 16 to 17; Shifted Hit Window to favor the initial threat coverage (initial threat coverage Hit Window increased from 2 to 3; ending threat coverage Hit Window decreased from 3 to 2).

Gauntlets

  • Gauntlets Ground Pound: Decreased maximum horizontal and vertical threat coverage on release; Increased total Recover time on miss from 3 Fixed/21 Variable to 7 Fixed/21 Variable; Decreased Damage from 19 to 17.

Greatsword

  • Greatsword Side Opener: Decreased Time to Hit from 10 to 9.
  • Greatsword Side Bridge (from Neutral Opener): Decreased Time to Hit from 14 to 12.
  • Greatsword Side Bridge (from Down Opener): Decreased Time to Hit from 13 to 11.
  • Greatsword Down Bridge (from Neutral Opener): Decreased Time to Hit from 12 to 10.
  • Greatsword Down Bridge (from Side Opener): Decreased Time to Hit from 11 to 9.
  • Greatsword Side Air: Decreased Time to Hit from 19 to 16.
  • Greatsword Recovery: Decreased Time to Hit from 20 to 18; Increased Force from 75 Fixed/40 Variable to 75 Fixed/42 Variable.

Sword

  • Sword Recovery: Increased Time to Hit from 9 to 11; Increased Recover time on miss from 0 Fixed/14 Variable to 2 Fixed/14 Variable.

Scythe

  • Scythe Recovery: Increased Recover time on miss from 0 Fixed/24 Variable to 3 Fixed/24 Variable.
  • Scythe Ground Pound: Increased Recover time from 3 Fixed/20 Variable to 6 Fixed/20 Variable.

Cannon

  • Cannon Side Light: Increased Stun from a range of 28~23 to a range of 29~24.

Weapon Throws

  • Greatly decreased velocity-based Damage and Force scaling; Decreased Stun from 17 to 15.

Ada

  • Ada Neutral Spear: Decreased total Recover time from 24 to 20.
  • Ada Side Spear: Increased threat coverage near the user.

Hattori

  • Hattori Down Sword: Decreased Time to Hit post-release from 9 to 7; Increased travel speed during the backflip.

Lucien

  • Lucien Down Katar: Decreased Minimum Charge time from 4 to 3; Decreased Time to Hit post-release from 19 to 17.

Wu Shang

  • Wu Shang Neutral Spear: Decreased Damage from 29 to 26.
  • Wu Shang Side Spear: Increased total Recover time on miss from 19 to 22.
  • Wu Shang Neutral Gauntlets: Decreased Damage from 31 to 27.
  • Wu Shang Down Gauntlets: Decreased Damage from 30 to 27.

Petra

  • Petra Side Gauntlets: Increased Minimum Charge time from 15 to 17; Increased total Recover time on miss from 22 to 24 when ending on ground, and increased from 20 to 24 when ending in air.
  • Petra Side Orb: Increased total Recover time of the uncharged version from 14 to 16.

Munin

  • Munin Down Bow: Increased total Recover time from 16 to 20.

Mordex

  • Mordex Neutral Scythe: Decreased threat coverage at the edges of the initial attack; Increased total Recover time on miss from 21 to 24; Decreased Damage from 25 to 23.

Xull

  • Xull Side Axe: Decreased total Recover time on miss from 26 to 24; Increased Force from 70 Fixed/60 Variable to 75 Fixed/66 Variable.
  • Xull Side Cannon: Decreased total Recover time on miss from 19 to 17.


New tournament map list serves both 1v1 and 2v2, has a good mix of stage types (i.e. number of soft platforms, knockout distances, wall sizes, etc) and gets some new map art on tournament broadcasts.

Graduated Tournament Map List new rotation (unified for both 1v1 and 2v2):

  • Small Brawlhaven
  • Small Enigma
  • Miami Dome
  • Apocalypse
  • Demon Island
  • Spirit Realm
  • Small Fortress of Lions

Weapon spawns on these maps being lower to the ground and more centered on the map funnels the players closer together for more action and makes it easier to press an advantage against an opponent.

  • Graduated condensed weapon spawn locations for those tournament maps

It was too easy to cover your movement with a thrown weapon and then re-grab that thrown weapon even if the opponent dodged it. Now the available window to re-grab a thrown weapon is significantly less and carries a much higher risk of being put at a weapon disadvantage.

  • Graduated the test feature for “Thrown weapons bounce less and despawn faster”

Wall Slip’s shorter limit forces players back on stage sooner, cuts down on wall-stalling for more quick-paced action, and provides greater advantage for winning stage control.

  • Graduated Wall Slip reduction from 15 to 9 (!, !!, !!! on 5, 7, 9 air actions). Always a strict 9 (previously, it was 15 but would decrease by 1 every time you initiated the first !, and half of the missing difference would get restored each time you got knocked out. Now it’s just always 9 and you slip).

Patch 6.08 – Coming Soon

Orb

  • Orb Neutral Light: Decreased Damage from 16 to 14.
  • Orb Side Light: Increased total Recover time on miss from 13 Fixed/8 Variable to 15 Fixed/8 Variable; Decreased Damage from
  • Orb Neutral Air: Increased Recover time on miss from 3 Fixed/12 Variable to 5 Fixed/12 Variable; Decreased allowed acceleration during the attack and during Recover time on miss.
  • Orb Down Air: Decreased Damage from 17 to 15.

Katar

  • Katar Down Air: Decreased Time to Hit from 9 to 8; Increased threat coverage near the user at the start of the attack.
  • Katar Recovery: Decreased Time to Hit from 9 to 8.

Hammer

  • Hammer Down Light: Increased Recover time on miss from 4 Fixed/20 Variable to 8 Fixed/20 Variable; Decreased maximum vertical and horizontal threat coverage.
  • Hammer Side Air: Decreased Force from a range of 60~55 Fixed/45~44 Variable to a range of 58~52 Fixed/45~44 Variable; Angle of knockback is now more horizontal; Decreased Stun from 25 to 22; Increased Time to Hit from 15 to 16.
  • Hammer Recovery: Increased Recover time on miss from 3 Fixed/22 Variable to 7 Fixed/22 Variable.

Axe

  • Axe Side Light: Decreased Stun from a range of 31~26 to a range of 30~25.
  • Axe Side Air: Increased Time to Hit from 16 to 17; Shifted Hit Window to favor the initial threat coverage (initial threat coverage Hit Window increased from 2 to 3; ending threat coverage Hit Window decreased from 3 to 2).

Gauntlets

  • Gauntlets Ground Pound: Decreased maximum horizontal and vertical threat coverage on release; Increased total Recover time on miss from 3 Fixed/21 Variable to 7 Fixed/21 Variable; Decreased Damage from 19 to 17.

Greatsword

  • Greatsword Side Opener: Decreased Time to Hit from 10 to 9.
  • Greatsword Side Bridge (from Neutral Opener): Decreased Time to Hit from 14 to 12.
  • Greatsword Side Bridge (from Down Opener): Decreased Time to Hit from 13 to 11.
  • Greatsword Down Bridge (from Neutral Opener): Decreased Time to Hit from 12 to 10.
  • Greatsword Down Bridge (from Side Opener): Decreased Time to Hit from 11 to 9.
  • Greatsword Side Air: Decreased Time to Hit from 19 to 16.
  • Greatsword Recovery: Decreased Time to Hit from 20 to 18; Increased Force from 75 Fixed/40 Variable to 75 Fixed/42 Variable.

Sword

  • Sword Recovery: Increased Time to Hit from 9 to 11; Increased Recover time on miss from 0 Fixed/14 Variable to 2 Fixed/14 Variable.

Scythe

  • Scythe Recovery: Increased Recover time on miss from 0 Fixed/24 Variable to 3 Fixed/24 Variable.
  • Scythe Ground Pound: Increased Recover time from 3 Fixed/20 Variable to 6 Fixed/20 Variable.

Cannon

  • Cannon Side Light: Increased Stun from a range of 28~23 to a range of 29~24.

Weapon Throws

  • Greatly decreased velocity-based Damage and Force scaling; Decreased Stun from 17 to 15.

Ada

  • Ada Neutral Spear: Decreased total Recover time from 24 to 20.
  • Ada Side Spear: Increased threat coverage near the user.

Hattori

  • Hattori Down Sword: Decreased Time to Hit post-release from 9 to 7; Increased travel speed during the backflip.

Lucien

  • Lucien Down Katar: Decreased Minimum Charge time from 4 to 3; Decreased Time to Hit post-release from 19 to 17.

Wu Shang

  • Wu Shang Neutral Spear: Decreased Damage from 29 to 26.
  • Wu Shang Side Spear: Increased total Recover time on miss from 19 to 22.
  • Wu Shang Neutral Gauntlets: Decreased Damage from 31 to 27.
  • Wu Shang Down Gauntlets: Decreased Damage from 30 to 27.

Petra

  • Petra Side Gauntlets: Increased Minimum Charge time from 15 to 17; Increased total Recover time on miss from 22 to 24 when ending on ground, and increased from 20 to 24 when ending in air.
  • Petra Side Orb: Increased total Recover time of the uncharged version from 14 to 16.

Munin

  • Munin Down Bow: Increased total Recover time from 16 to 20.

Mordex

  • Mordex Neutral Scythe: Decreased threat coverage at the edges of the initial attack; Increased total Recover time on miss from 21 to 24; Decreased Damage from 25 to 23.

Xull

  • Xull Side Axe: Decreased total Recover time on miss from 26 to 24; Increased Force from 70 Fixed/60 Variable to 75 Fixed/66 Variable.
  • Xull Side Cannon: Decreased total Recover time on miss from 19 to 17.


New tournament map list serves both 1v1 and 2v2, has a good mix of stage types (i.e. number of soft platforms, knockout distances, wall sizes, etc) and gets some new map art on tournament broadcasts.

Graduated Tournament Map List new rotation (unified for both 1v1 and 2v2):

  • Small Brawlhaven
  • Small Enigma
  • Miami Dome
  • Apocalypse
  • Demon Island
  • Spirit Realm
  • Small Fortress of Lions

Weapon spawns on these maps being lower to the ground and more centered on the map funnels the players closer together for more action and makes it easier to press an advantage against an opponent.

  • Graduated condensed weapon spawn locations for those tournament maps

It was too easy to cover your movement with a thrown weapon and then re-grab that thrown weapon even if the opponent dodged it. Now the available window to re-grab a thrown weapon is significantly less and carries a much higher risk of being put at a weapon disadvantage.

  • Graduated the test feature for “Thrown weapons bounce less and despawn faster”

Wall Slip’s shorter limit forces players back on stage sooner, cuts down on wall-stalling for more quick-paced action, and provides greater advantage for winning stage control.

  • Graduated Wall Slip reduction from 15 to 9 (!, !!, !!! on 5, 7, 9 air actions). Always a strict 9 (previously, it was 15 but would decrease by 1 every time you initiated the first !, and half of the missing difference would get restored each time you got knocked out. Now it’s just always 9 and you slip).