Patch 7.05 Balance Preview
Axe
- Axe Down Light: Decreased total Recover time from 14 Fixed/11 Variable to 12 Fixed/11 Variable.
- Axe Down Air: Slightly increased allowed maximum speed and forward acceleration at the beginning of the attack, and after the attack on hit.
Battle Boots
- Battle Boots Side Light: Decreased Stun of the Active Input version from 25 to 24.
- Battle Boots Down Light: Increased total Recover time on miss from 13 Fixed/15 Variable to 15 Fixed/15 Variable; Slightly decreased maximum vertical threat coverage, especially at the tip of the attack.
- Battle Boots Neutral Air: Decreased Stun from 19 to 17.
- Battle Boots Side Air: Increased total Recover time on miss from 4 Fixed/16 Variable to 6 Fixed/16 Variable; Decreased Force of the normal version from 55 Fixed/42 Variable to 52 Fixed/39 Variable; Decreased Damage of the normal version from 16 to 15.
- Battle Boots Recovery: Decreased Damage from 16 to 15.
Bow
- Bow Side Light: Increased total Recover time on miss from 5 Fixed/19 Variable to 6 Fixed/19 Variable.
- Bow Recovery: Increased total Recover time on miss from 2 Fixed/21 Variable to 4 Fixed/21 Variable
Cannon
- Cannon Side Air: Increased total Recover time on miss from 2 Fixed/16 Variable to 4 Fixed/16 Variable.
Gauntlets
- Gauntlets Down Air: Angle of knockback is now much more vertical; Decreased Force from 45 Fixed/25 Variable to 45 Fixed/23 Variable.
Hammer
- Hammer Neutral Air: Increased Stun from 27 to 28.
Katars
- Katars Neutral Light: Increased total Recover time on miss from 5 Fixed/12 Variable to 7 Fixed/12 Variable.
- Katars Down Air: Changed total Recover time on hit for the grounded version from 1 Fixed/11 Variable to 2 Fixed/10 Variable.
- Katars Recovery: Decreased Stun of the final hit from 20 to 19.
Arcadia
- Arcadia Down Spear: Increased total Recover time after the trap is created from 18 to 20.
- Arcadia Down Greatsword: Increased total Recover time after the trap is created from 23 to 25.
Cross
- Cross Neutral Gauntlets: Decreased Force from 70 Fixed/48 Variable to 60 Fixed/45 Variable.
- Cross Side Gauntlets: Decreased Force from 70 Fixed/52 Variable to 60 Fixed/49 Variable.
- Cross Side Blasters: Decreased Force from 45 Fixed/58 Variable to 45 Fixed/54 Variable.
- Cross Down Blasters: Decreased Force from 75 Fixed/53 Variable to 65 Fixed/50 Variable.
Onyx
- Onyx Neutral Cannon: Decreased Force from 75 Fixed/55 Variable to 68 Fixed/53 Variable.
Gnash
- Gnash Down Spear: Increased Damage from 25 to 27; Increased Force from 60 Fixed/50 Variable to 65 Fixed/52 Variable.
Kor
- Kor Down Hammer: Decreased Minimum Charge time from 5 to 4; Increased Force of the aerial version from 54 Fixed/51 Variable to 54 Fixed/52 Variable; Increased Force of the grounded version from 60 Fixed/53 Variable to 60 Fixed/54 Variable.
Val
- Val Down Sword: Decreased total Recover time from 24 to 21; Increased Force from 70 Fixed/46 Variable to 75 Fixed/49 Variable.
Tezca
- Tezca Neutral Gauntlets: Decreased Force of the grounded version from 75 Fixed/52 Variable to 65 Fixed/52 Variable.
- Tezca Down Gauntlets: Decreased Force of the grounded version from 72 Fixed/50 Variable to 62 Fixed/50 Variable.
- Tezca Side Boots: Decreased Force from 70 Fixed/50 Variable to 60 Fixed/50 Variable.
- Tezca Down Boots: Decreased Force of the grounded version from 75 Fixed/56 Variable to 65 Fixed/56 Variable.
Patch 7.05 Balance Preview
Axe
- Axe Down Light: Decreased total Recover time from 14 Fixed/11 Variable to 12 Fixed/11 Variable.
- Axe Down Air: Slightly increased allowed maximum speed and forward acceleration at the beginning of the attack, and after the attack on hit.
Battle Boots
- Battle Boots Side Light: Decreased Stun of the Active Input version from 25 to 24.
- Battle Boots Down Light: Increased total Recover time on miss from 13 Fixed/15 Variable to 15 Fixed/15 Variable; Slightly decreased maximum vertical threat coverage, especially at the tip of the attack.
- Battle Boots Neutral Air: Decreased Stun from 19 to 17.
- Battle Boots Side Air: Increased total Recover time on miss from 4 Fixed/16 Variable to 6 Fixed/16 Variable; Decreased Force of the normal version from 55 Fixed/42 Variable to 52 Fixed/39 Variable; Decreased Damage of the normal version from 16 to 15.
- Battle Boots Recovery: Decreased Damage from 16 to 15.
Bow
- Bow Side Light: Increased total Recover time on miss from 5 Fixed/19 Variable to 6 Fixed/19 Variable.
- Bow Recovery: Increased total Recover time on miss from 2 Fixed/21 Variable to 4 Fixed/21 Variable
Cannon
- Cannon Side Air: Increased total Recover time on miss from 2 Fixed/16 Variable to 4 Fixed/16 Variable.
Gauntlets
- Gauntlets Down Air: Angle of knockback is now much more vertical; Decreased Force from 45 Fixed/25 Variable to 45 Fixed/23 Variable.
Hammer
- Hammer Neutral Air: Increased Stun from 27 to 28.
Katars
- Katars Neutral Light: Increased total Recover time on miss from 5 Fixed/12 Variable to 7 Fixed/12 Variable.
- Katars Down Air: Changed total Recover time on hit for the grounded version from 1 Fixed/11 Variable to 2 Fixed/10 Variable.
- Katars Recovery: Decreased Stun of the final hit from 20 to 19.
Arcadia
- Arcadia Down Spear: Increased total Recover time after the trap is created from 18 to 20.
- Arcadia Down Greatsword: Increased total Recover time after the trap is created from 23 to 25.
Cross
- Cross Neutral Gauntlets: Decreased Force from 70 Fixed/48 Variable to 60 Fixed/45 Variable.
- Cross Side Gauntlets: Decreased Force from 70 Fixed/52 Variable to 60 Fixed/49 Variable.
- Cross Side Blasters: Decreased Force from 45 Fixed/58 Variable to 45 Fixed/54 Variable.
- Cross Down Blasters: Decreased Force from 75 Fixed/53 Variable to 65 Fixed/50 Variable.
Onyx
- Onyx Neutral Cannon: Decreased Force from 75 Fixed/55 Variable to 68 Fixed/53 Variable.
Gnash
- Gnash Down Spear: Increased Damage from 25 to 27; Increased Force from 60 Fixed/50 Variable to 65 Fixed/52 Variable.
Kor
- Kor Down Hammer: Decreased Minimum Charge time from 5 to 4; Increased Force of the aerial version from 54 Fixed/51 Variable to 54 Fixed/52 Variable; Increased Force of the grounded version from 60 Fixed/53 Variable to 60 Fixed/54 Variable.
Val
- Val Down Sword: Decreased total Recover time from 24 to 21; Increased Force from 70 Fixed/46 Variable to 75 Fixed/49 Variable.
Tezca
- Tezca Neutral Gauntlets: Decreased Force of the grounded version from 75 Fixed/52 Variable to 65 Fixed/52 Variable.
- Tezca Down Gauntlets: Decreased Force of the grounded version from 72 Fixed/50 Variable to 62 Fixed/50 Variable.
- Tezca Side Boots: Decreased Force from 70 Fixed/50 Variable to 60 Fixed/50 Variable.
- Tezca Down Boots: Decreased Force of the grounded version from 75 Fixed/56 Variable to 65 Fixed/56 Variable.