Brawlhalla Patch 3.20

Brawlhalla Patch 3.20

Welcome to patch 3.20! We are excited to announce two new Fangwild maps! Look dapper with the exclusive skins in the Royal Order Chest. The On-hit cooldown experimental test feature has graduated. Brawl of the Week is Team Strikeout, so grab a friend or queue alone from some team multi-Legend action! We also have bug fixes, balance changes, and updates to the power rankings!

 

New Map – Fangwild

No mortal has ever seen the center of the Fangwild Forest. Home of Ember the Legends of Brawlhalla venture into the heart of this Forest to do battle!

  • Includes Fangwild and Small Fangwild
  • New art and music!
  • In Ranked 1v1 and 2v2

 

Brawl of the Week – Team Strikeout!

You and your teammate pick your best three Legends and face off against an enemy team.  3 stocks for each player; run through your list of Legends as you lose stocks. K.O. all Legends on the enemy team to win!

  • 2v2 Strikeout!
  • 3 Stocks!
  • Last team standing wins!
  • Queue along or with a friend!

 

Mallhalla

Pinkies up! The Royal Order Chest has now made its grand debut in Valhalla! This new chest contains three exclusive skins, including Isaiah’s first exclusive chest skin!  

  • The Malhalla now has the Royal Order Chest!  
  • This chest contains 3 exclusive skins: Madame Yumiko, Admiral Isaiah, and Gentleman Wu Shang.
  • Isaiah’s first exclusive chest skin!

Game Lobby

Due to popular demand, we have changed the default game mode in both couch and custom online game lobbies.

  • The default mode for both Couch and Custom Online games is now Stock instead of Timed.

 

Animation

  • Tweaked animation on Axe’s Neutral and Down Air attacks to match hitboxes better.

 

Legend Rotation

This weeks Legend rotation includes: Ragnir, Diana, Val, Mirage, Isaiah, and Scarlet.

  • Ragnir – this apex predator whose home is in the Fangwild now ventures outward using his Katars and Axe to take on the rest of the Legends in Valhalla!
  • Diana – Commander of the Order’s hunters, she uses her Bow and Blasters to slay countless beasts and monsters.  
  • Val – Is an android assassin with terrifying strength and quicker-than-light cognition. She is a force to be reckoned with when utilizing her Sword and Gauntlets.
  • Mirage – An occultist, martial artist and spy, this agent uses the powers of magic and time-travel along with her Scythe and Spear to take down her foes.
  • Isaiah – Major Isaiah Marshall, OEL’s special forces commander is at your service utilizes Cannon and Blasters with help of his drone that has a cloaking device and rockets at his disposal!
  • Scarlet – A former female boxing champion of England and head of the Royal Airship Navy this Legend uses her ingenuity and steam power to build her own Rocket Lance and Grappling Hammer to take into battle.

 

Bugs

  • Bug fix – Fixed an issue that could cause a hit player to bounce on a soft platform during a power if the hit player was performing an aerial attack when they were hit
  • Hammer Neutral Light: Fixed a bug that was preventing Dexterity from properly applying to recover time on miss. (Credit: Dobrein)
  • Blasters Neutral Light: Fixed a bug that was preventing Dexterity from properly applying to recover time on miss. (Credit: Dobrein)
  • Queen Nai Neutral Katars: Fixed a case where the target could be dropped before the final hit.
  • Xull Down Cannon: Fixed a case that could prevent correct impulses from being applied during a Gravity Cancel.
  • Fixed a visual bug where some powers using projectile tech would go to the wrong animation frame after a rollback.
  • Fixed bug causing display issues on scythe weapon icons.

 

Balance Changes

We have a wide spectrum of balance changes for you this week, including the graduation of the Reduced Attack Cooldown on Hit feature! Players will find continued adjustments for fine tuning Signature power and how it correlates to the Legend Strength stat, as well as general balance for several key weapon kits. Numerous interactions have been cleaned up for the Scythe with particular attention to its maximum range of attack, and we have also shuffled power around within the Bow kit for stronger pressure and rewards from grounded play. Several adjustments have also been made to emphasize armed combat, including decreased separation caused by clashing attacks, bringing elements of unarmed combat in line with weapon-based options, and slightly reining in the reward on thrown weapon strikes.

 

Clashes

The Variable Force for clashing attacks has been significantly reduced, to provide a better flow of combat with less separation between fighters. This also serves to aid in challenging opponent’s attacks, as scoring a hit yourself can help you survive a bit longer during a close fight.

 

  • Light Attack Clash: Decreased Force from 60 Fixed/20 Variable to 60 Fixed/10 Variable.
  • Heavy Attack Clash: Decreased Force from 80 Fixed/50 Variable to 80 Fixed/35 Variable.

 

Unarmed

The unarmed kit continues to receive adjustments aimed at bringing it to a more cohesive baseline compared to the other movesets, with attention and emphasis on favoring players who have managed to secure a weapon. Power has been shifted within the kit, trading some force and damage for increased ease of use on the Side Heavy and enhancing the kit’s most under-utilized power.

 

  • Unarmed Side Light: Changed Force from 75~60 Fixed/32~27 Variable to 80~70 Fixed/20~16 Variable.
  • Unarmed Neutral Air: Decreased Damage from 17 to 15.
  • Unarmed Side Heavy: Decreased Minimum Charge time from 13 to 11; Increased Damage from 16 to 18.

 

Scythe

The Scythe has received a great deal of cleanup to the edges of its attacks, shuffling the coverage for clearer interactions and improved ability to counter Scythe users through proper spacing. The Side Light has also received a shift from recover time to startup for a more fluid feel during the neutral game.

 

  • Scythe Side Light: Increased Time to Hit from 7 to 8; Decreased Recover time on miss from 1 Fixed/12 Variable to 0 Fixed/12 Variable.
  • Scythe Down Light: Rehitboxed to better match the animation, resulting in slightly less vertical coverage.
  • Scythe Neutral Air: Rehitboxed to better match the animation, resulting in slightly less coverage at the diagonal extremes.
  • Scythe Down Air: Rehitboxed to better match animation, resulting in slightly less coverage at max range but slightly more coverage near the user.
  • Scythe Side Air: Rehitboxed to better match the animation, resulting in slightly less coverage near the user but slightly more horizontal coverage at max range.

 

Bow

The Bow’s air game has shuffled some of its power into the grounded option of the Down Light, affording greater pressure and reward through the use of this approaching attack. The increase in stun for landing a Down Light can now lead into a variety of combos for more player choice, and the possible followups have been adjusted according to this new potential. Especially when used in conjunction with a dash, the Bow can now command a great deal of respect with stage control.

 

  • Bow Down Light: Increased Stun from 16 to 23; Decreased Damage from 14 to 10; Decreased Recover time on miss from 4 Fixed/22 Variable to 3 Fixed/22 Variable.
  • Bow Neutral Air: Decreased Force from 84 Fixed/34 Variable to 65 Fixed/30 Variable.
  • Bow Side Air: Decreased Force from 68 Fixed/34 Variable to 60 Fixed/30 Variable.
  • Bow Ground Pound: Decreased Time to Hit from 15 to 14; Decreased Force from 76 Fixed/43 Variable to 68 Fixed/42 Variable.

 

Signatures

As we continue to adjust Signatures to correlate more closely with Legend Strength stats, this week carries the next round of updates focused on force and knockout thresholds. Several attacks of high Strength Legends have been enhanced, while overly generous low Strength Legends have had their power curtailed to match.

 

  • Caspian Down Gauntlets: Increased Force from 70 Fixed/50 Variable to 70 Fixed/52 Variable.
  • Teros Neutral Axe: Increased Force for the ground collision from 65 Fixed/50 Variable to 65 Fixed/55 Variable.
  • Xull Side Cannon: Increased Force from 69 Fixed/54 Variable to 69 Fixed/56 Variable.
  • Xull Down Cannon: Increased Force from 60 Fixed/50 Variable to 60 Fixed/53 Variable.
  • Orion Side Spear: Decreased Force from 50 Fixed/62 Variable to 50 Fixed/57 Variable.
  • Vraxx Side Lance: Decreased Force from 65 Fixed/53 Variable to 65 Fixed/50 Variable.
  • Wu Shang Side Spear: Decreased Force from 71 Fixed/56 Variable to 67 Fixed/52 Variable.

 

Weapon Throws

Thrown weapons now do mildly less stun, to put a greater emphasis on armed combat, as the unarmed kit paired with weapon throwing could prove to be too strong. This decrease in stun affords a player the potential for either an easier escape from an opponent who is overly reliant on using weapons as projectiles, or a more meaningful window with which to challenge the followup of a poorly spaced weapon throw.

 

  • Thrown Weapons: Decreased base Stun of thrown weapons from 21 to 17. This change is only for weapons; Gadgets maintain their normal values.

 

Graduated Test Features

Cooldown reduction on-hit has been graduated to live!

Same Attack Cooldowns are in place to provide avenues of counterplay and approach against a defensive opponent, however these same cooldowns can hinder followup attempts. When landing a hit on an opponent, oftentimes one of the most desirable followups is the same attack that was just successfully used, due to the nature of directional attacks generally sending the opponent in that very same direction. This new feature allows for greater reward on landing an attack, providing a reduction to the cooldown value so you can more quickly attempt a followup and pursue the opponent. The list below details the changes from the previous cooldown value, or previous cooldown on-hit value where applicable, to the new reduced on-hit value.

 

  • Unarmed Neutral Light: Cooldown on hit decreased from 16 to 11.
  • Unarmed Side Light: Cooldown on hit decreased from 10 to 9.
  • Unarmed Side Air: Cooldown on hit decreased from 12 to 9.
  • Unarmed Recovery: Cooldown on hit decreased from 12 to 9.
  • Unarmed Ground Pound: Cooldown on hit decreased from 19 to 11.
  • Sword Neutral Light: Cooldown on hit decreased from 16 to 11.
  • Sword Side Light: Cooldown on hit decreased from 17 to 15.
  • Sword Down Light: Cooldown on hit decreased from 16 to 11.
  • Sword Neutral Air: Cooldown on hit decreased from 19 to 11.
  • Sword Side Air: Cooldown on hit decreased from 18 to 12.
  • Sword Down Air: Cooldown on hit decreased from 12 to 9.
  • Sword Recovery: Cooldown on hit decreased from 10 to 9.
  • Sword Ground Pound: Cooldown on hit decreased from 18 to 14.
  • Rocket Lance Neutral Light: Cooldown on hit decreased from 16 to 12.
  • Rocket Lance Side Light: Cooldown on hit decreased from 13 to 10.
  • Rocket Lance Down Light: Cooldown on hit decreased from 16 to 11.
  • Rocket Lance Side Air: Cooldown on hit decreased from 18 to 11.
  • Rocket Lance Down Air: Cooldown on hit decreased from 17 to 12.
  • Rocket Lance Recovery: Cooldown on hit decreased from 15 to 11.
  • Rocket Lance Ground Pound: Cooldown on hit decreased from 15 to 10.
  • Hammer Side Light: Cooldown on hit decreased from 11 to 9.
  • Hammer Down Light: Cooldown on hit decreased from 15 to 11.
  • Hammer Neutral Air: Cooldown on hit decreased from 15 to 9.
  • Hammer Side Air: Cooldown on hit decreased from 10 to 9.
  • Hammer Down Air: Cooldown on hit decreased from 10 to 9.
  • Hammer Recovery: Cooldown on hit decreased from 15 to 11.
  • Blasters Neutral Light: Cooldown on hit decreased from 10 to 9.
  • Blasters Side Light: Cooldown on hit decreased from 15 to 9.
  • Blasters Neutral Air: Cooldown on hit decreased from 12 to 9.
  • Blasters Side Air: Cooldown on hit decreased from 18 to 12.
  • Blasters Down Air: Cooldown on hit decreased from 16 to 11.
  • Blasters Recovery: Cooldown on hit decreased from 10 to 9.
  • Blasters Ground Pound: Cooldown on hit decreased from 15 to 11.
  • Spear Neutral Light: Cooldown on hit decreased from 11 to 10.
  • Spear Side Light: Cooldown on hit decreased from 10 to 9.
  • Spear Neutral Air: Cooldown on hit decreased from 12 to 9.
  • Spear Side Air: Cooldown on hit decreased from 11 to 9.
  • Spear Recovery: Cooldown on hit decreased from 11 to 9.
  • Spear Ground Pound: Cooldown on hit decreased from 12 to 9.
  • Katar Side Light: Cooldown on hit decreased from 14 to 10.
  • Katar Down Light: Cooldown on hit decreased from 22 to 10.
  • Katar Neutral Air: Cooldown on hit decreased from 11 to 9.
  • Katar Side Air: Cooldown on hit decreased from 12 to 10.
  • Katar Down Air: Cooldown on hit decreased from 13 to 10.
  • Katar Ground Pound: Cooldown on hit decreased from 22 to 12.
  • Axe Down Light: Cooldown on hit decreased from 10 to 9.
  • Axe Neutral Air: Cooldown on hit decreased from 15 to 9.
  • Axe Side Air: Cooldown on hit decreased from 15 to 9.
  • Axe Down Air: Cooldown on hit decreased from 15 to 9.
  • Axe Recovery: Cooldown on hit decreased from 13 to 9.
  • Bow Neutral Light: Cooldown on hit decreased from 25 to 12.
  • Bow Side Light: Cooldown on hit decreased from 29 to 14.
  • Bow Down Light: Cooldown on hit decreased from 19 to 12.
  • Bow Neutral Air: Cooldown on hit decreased from 15 to 13.
  • Bow Side Air: Cooldown on hit decreased from 16 to 12.
  • Bow Down Air: Cooldown on hit decreased from 25 to 13.
  • Bow Recovery: Cooldown on hit decreased from 16 to 11.
  • Bow Ground Pound: Cooldown on hit decreased from 14 to 10.
  • Gauntlets Down Light: Cooldown on hit decreased from 19 to 14.
  • Gauntlets Neutral Air: Cooldown on hit decreased from 19 to 12.
  • Gauntlets Side Air: Cooldown on hit decreased from 14 to 10.
  • Gauntlets Down Air: Cooldown on hit decreased from 13 to 10.
  • Gauntlets Recovery: Cooldown on hit decreased from 15 to 11.
  • Gauntlets Ground Pound: Cooldown on hit decreased from 16 to 14.
  • Scythe Neutral Light: Cooldown on hit decreased from 18 to 12.
  • Scythe Side Light: Cooldown on hit decreased from 17 to 13 for neutral version; Cooldown on hit decreased from 12 to 11 for the forward version.
  • Scythe Down Light: Cooldown on hit decreased from 13 to 12 for the neutral version; Cooldown on hit decreased from 13 to 9 for the forward version.
  • Scythe Side Air: Cooldown on hit decreased from 15 to 11.
  • Scythe Down Air: Cooldown on hit decreased from 11 to 9 for the reverse grounded version.
  • Scythe Recovery: Cooldown on hit decreased from 10 to 9.
  • Scythe Ground Pound: Cooldown on hit decreased from 12 to 9.
  • Cannon Neutral Light: Cooldown on hit decreased from 18 to 13.
  • Cannon Down Light: Cooldown on hit decreased from 16 to 12.
  • Cannon Neutral Air: Cooldown on hit decreased from 16 to 12.
  • Cannon Side Air: Cooldown on hit decreased from 20 to 15.
  • Cannon Down Air: Cooldown on hit decreased from 16 to 12.
  • Cannon Recovery: Cooldown on hit decreased from 12 to 10.
  • Cannon Ground Pound: Cooldown on hit decreased from 23 to 16.
  • Bodvar Neutral Hammer: Cooldown on hit decreased from 16 to 11.
  • Bodvar Side Hammer: Cooldown on hit decreased from 16 to 11.
  • Bodvar Down Hammer: Cooldown on hit decreased from 16 to 11.
  • Bodvar Neutral Sword: Cooldown on hit decreased from 25 to 16.
  • Bodvar Side Sword: Cooldown on hit decreased from 15 to 11.
  • Bodvar Down Sword: Cooldown on hit decreased from 16 to 11.
  • Cassidy Neutral Blasters: Cooldown on hit decreased from 13 to 10.
  • Cassidy Side Blasters: Cooldown on hit decreased from 19 to 13.
  • Cassidy Down Blasters: Cooldown on hit decreased from 21 to 14.
  • Cassidy Neutral Hammer: Cooldown on hit decreased from 15 to 11.
  • Cassidy Side Hammer: Cooldown on hit decreased from 17 to 12.
  • Cassidy Down Hammer: Cooldown on hit decreased from 25 to 16.
  • Orion Neutral Lance: Cooldown on hit decreased from 14 to 10.
  • Orion Side Lance: Cooldown on hit decreased from 21 to 14.
  • Orion Down Lance: Cooldown on hit decreased from 17 to 12.
  • Orion Neutral Spear: Cooldown on hit decreased from 16 to 11.
  • Orion Side Spear: Cooldown on hit decreased from 22 to 14.
  • Orion Down Spear: Cooldown on hit decreased from 18 to 12.
  • Lord Vraxx Neutral Lance: Cooldown on hit decreased from 17 to 12.
  • Lord Vraxx Side Lance: Cooldown on hit decreased from 19 to 13.
  • Lord Vraxx Down Lance: Cooldown on hit decreased from 15 to 11.
  • Lord Vraxx Neutral Blasters: Cooldown on hit decreased from 15 to 11.
  • Lord Vraxx Side Blasters: Cooldown on hit decreased from 17 to 12.
  • Lord Vraxx Down Blasters: Cooldown on hit decreased from 14 to 10.
  • Gnash Neutral Hammer: Cooldown on hit decreased from 21 to 14.
  • Gnash Side Hammer: Cooldown on hit decreased from 20 to 13.
  • Gnash Down Hammer: Cooldown on hit decreased from 21 to 14.
  • Gnash Neutral Spear: Cooldown on hit decreased from 14 to 10.
  • Gnash Side Spear: Cooldown on hit decreased from 18 to 12.
  • Gnash Down Spear: Cooldown on hit decreased from 17 to 12.
  • Queen Nai Neutral Spear: Cooldown on hit decreased from 15 to 11.
  • Queen Nai Side Spear: Cooldown on hit decreased from 22 to 14.
  • Queen Nai Down Spear: Cooldown on hit decreased from 21 to 14.
  • Queen Nai Neutral Katars: Cooldown on hit decreased from 18 to 12.
  • Queen Nai Side Katars: Cooldown on hit decreased from 17 to 12.
  • Queen Nai Down Katars: Cooldown on hit decreased from 20 to 13.
  • Hattori Neutral Sword: Cooldown on hit decreased from 18 to 12.
  • Hattori Side Sword: Cooldown on hit decreased from 14 to 10.
  • Hattori Down Sword: Cooldown on hit decreased from 18 to 12.
  • Hattori Neutral Spear: Cooldown on hit decreased from 16 to 11.
  • Hattori Side Spear: Cooldown on hit decreased from 18 to 12.
  • Hattori Down Spear: Cooldown on hit decreased from 19 to 13.
  • Sir Roland Neutral Lance: Cooldown on hit decreased from 18 to 12.
  • Sir Roland Side Lance: Cooldown on hit decreased from 19 to 13.
  • Sir Roland Down Lance: Cooldown on hit decreased from 17 to 12.
  • Sir Roland Neutral Sword: Cooldown on hit decreased from 15 to 11.
  • Sir Roland Side Sword: Cooldown on hit decreased from 17 to 12.
  • Sir Roland Down Sword: Cooldown on hit decreased from 15 to 11.
  • Scarlet Neutral Hammer: Cooldown on hit decreased from 19 to 13.
  • Scarlet Side Hammer: Cooldown on hit decreased from 14 to 10.
  • Scarlet Down Hammer: Cooldown on hit decreased from 14 to 10.
  • Scarlet Neutral Lance: Cooldown on hit decreased from 21 to 14.
  • Scarlet Side Lance: Cooldown on hit decreased from 21 to 14.
  • Scarlet Down Lance: Cooldown on hit decreased from 19 to 13.
  • Thatch Neutral Sword: Cooldown on hit decreased from 19 to 13.
  • Thatch Side Sword: Cooldown on hit decreased from 16 to 11.
  • Thatch Down Sword: Cooldown on hit decreased from 17 to 12.
  • Thatch Neutral Blasters: Cooldown on hit decreased from 18 to 12.
  • Thatch Side Blasters: Cooldown on hit decreased from 22 to 14.
  • Ada Side Blasters: Cooldown on hit decreased from 16 to 11.
  • Ada Down Blasters: Cooldown on hit decreased from 17 to 12.
  • Ada Neutral Spear: Cooldown on hit decreased from 16 to 11.
  • Ada Side Spear: Cooldown on hit decreased from 18 to 12.
  • Ada Down Spear: Cooldown on hit decreased from 14 to 10.
  • Sentinel Neutral Hammer: Cooldown on hit decreased from 17 to 12.
  • Sentinel Side Hammer: Cooldown on hit decreased from 19 to 13.
  • Sentinel Down Hammer: Cooldown on hit decreased from 20 to 13.
  • Sentinel Neutral Katars: Cooldown on hit decreased from 21 to 14.
  • Sentinel Side Katars: Cooldown on hit decreased from 15 to 11.
  • Sentinel Down Katars: Cooldown on hit decreased from 21 to 14.
  • Lucien Neutral Katars: Cooldown on hit decreased from 18 to 12.
  • Lucien Side Katars: Cooldown on hit decreased from 18 to 12.
  • Lucien Down Katars: Cooldown on hit decreased from 17 to 12.
  • Lucien Neutral Blasters: Cooldown on hit decreased from 16 to 11.
  • Lucien Side Blasters: Cooldown on hit decreased from 22 to 14.
  • Lucien Down Blasters: Cooldown on hit decreased from 21 to 14.
  • Teros Neutral Axe: Cooldown on hit decreased from 16 to 11.
  • Teros Side Axe: Cooldown on hit decreased from 14 to 10.
  • Teros Down Axe: Cooldown on hit decreased from 16 to 11.
  • Teros Neutral Hammer: Cooldown on hit decreased from 13 to 10.
  • Teros Side Hammer: Cooldown on hit decreased from 14 to 10.
  • Teros Down Hammer: Cooldown on hit decreased from 15 to 11.
  • Brynn Side Spear: Cooldown on hit decreased from 21 to 14.
  • Brynn Down Spear: Cooldown on hit decreased from 16 to 11.
  • Brynn Side Axe: Cooldown on hit decreased from 15 to 11.
  • Brynn Down Axe: Cooldown on hit decreased from 14 to 10.
  • Asuri Neutral Sword: Cooldown on hit decreased from 13 to 10.
  • Asuri Side Sword: Cooldown on hit decreased from 21 to 14.
  • Asuri Down Sword: Cooldown on hit decreased from 13 to 10.
  • Asuri Neutral Katars: Cooldown on hit decreased from 13 to 10.
  • Asuri Side Katars: Cooldown on hit decreased from 13 to 10.
  • Asuri Down Katars: Cooldown on hit decreased from 14 to 10.
  • Barraza Down Axe: Cooldown on hit decreased from 16 to 11.
  • Barraza Side Axe: Cooldown on hit decreased from 14 to 10.
  • Barraza Neutral Axe: Cooldown on hit decreased from 14 to 10.
  • Barraza Neutral Blasters: Cooldown on hit decreased from 16 to 11.
  • Barraza Down Blasters: Cooldown on hit decreased from 17 to 12.
  • Ulgrim Side Axe: Cooldown on hit decreased from 13 to 10.
  • Ulgrim Neutral Axe: Cooldown on hit decreased from 11 to 10.
  • Ulgrim Neutral Lance: Cooldown on hit decreased from 14 to 10.
  • Ulgrim Down Lance: Cooldown on hit decreased from 17 to 12.
  • Ulgrim Side Lance: Cooldown on hit decreased from 15 to 11.
  • Ember Neutral Bow: Cooldown on hit decreased from 18 to 12.
  • Ember Down Bow: Cooldown on hit decreased from 18 to 12.
  • Ember Neutral Katars: Cooldown on hit decreased from 21 to 14.
  • Ember Side Katars: Cooldown on hit decreased from 21 to 14.
  • Ember Down Katars: Cooldown on hit decreased from 17 to 12.
  • Azoth Neutral Axe: Cooldown on hit decreased from 16 to 11.
  • Azoth Side Axe: Cooldown on hit decreased from 14 to 10.
  • Azoth Down Axe: Cooldown on hit decreased from 16 to 11.
  • Azoth Neutral Bow: Cooldown on hit decreased from 22 to 14.
  • Azoth Side Bow: Cooldown on hit decreased from 16 to 11.
  • Azoth Down Bow: Cooldown on hit decreased from 18 to 12.
  • Koji Neutral Sword: Cooldown on hit decreased from 18 to 12.
  • Koji Side Sword: Cooldown on hit decreased from 14 to 10.
  • Koji Down Sword: Cooldown on hit decreased from 18 to 12.
  • Koji Neutral Bow: Cooldown on hit decreased from 22 to 14.
  • Koji Side Bow: Cooldown on hit decreased from 20 to 13.
  • Koji Down Bow: Cooldown on hit decreased from 18 to 12.
  • Diana Neutral Bow: Cooldown on hit decreased from 18 to 12.
  • Diana Side Bow: Cooldown on hit decreased from 20 to 13.
  • Diana Down Bow: Cooldown on hit decreased from 22 to 14.
  • Diana Neutral Blasters: Cooldown on hit decreased from 16 to 11.
  • Diana Side Blasters: Cooldown on hit decreased from 19 to 13.
  • Diana Down Blasters: Cooldown on hit decreased from 17 to 12.
  • Jhala Side Axe: Cooldown on hit decreased from 15 to 11.
  • Jhala Down Axe: Cooldown on hit decreased from 15 to 11.
  • Jhala Neutral Sword: Cooldown on hit decreased from 19 to 13.
  • Jhala Side Sword: Cooldown on hit decreased from 14 to 10.
  • Jhala Down Sword: Cooldown on hit decreased from 19 to 13.
  • Kor Neutral Gauntlets: Cooldown on hit decreased from 15 to 11.
  • Kor Side Gauntlets: Cooldown on hit decreased from 11 to 10.
  • Kor Down Gauntlets: Cooldown on hit decreased from 15 to 11.
  • Kor Neutral Hammer: Cooldown on hit decreased from 15 to 11.
  • Kor Side Hammer: Cooldown on hit decreased from 16 to 11.
  • Kor Down Hammer: Cooldown on hit decreased from 17 to 12.
  • Wu Shang Neutral Gauntlets: Cooldown on hit decreased from 16 to 11.
  • Wu Shang Side Gauntlets: Cooldown on hit decreased from 16 to 11.
  • Wu Shang Down Gauntlets: Cooldown on hit decreased from 22 to 14.
  • Wu Shang Neutral Spear: Cooldown on hit decreased from 18 to 12.
  • Wu Shang Side Spear: Cooldown on hit decreased from 13 to 10.
  • Wu Shang Down Spear: Cooldown on hit decreased from 17 to 12.
  • Val Neutral Sword: Cooldown on hit decreased from 18 to 12.
  • Val Side Sword: Cooldown on hit decreased from 14 to 10.
  • Val Down Sword: Cooldown on hit decreased from 18 to 12.
  • Val Neutral Gauntlets: Cooldown on hit decreased from 16 to 11.
  • Val Side Gauntlets: Cooldown on hit decreased from 16 to 11.
  • Val Down Gauntlets: Cooldown on hit decreased from 18 to 12.
  • Ragnir Down Katars: Cooldown on hit decreased from 12 to 10.
  • Ragnir Side Axe: Cooldown on hit decreased from 12 to 10.
  • Cross Neutral Blasters: Cooldown on hit decreased from 15 to 11.
  • Cross Neutral Gauntlets: Cooldown on hit decreased from 15 to 11.
  • Cross Side Gauntlets: Cooldown on hit decreased from 15 to 11.
  • Cross Down Gauntlets: Cooldown on hit decreased from 15 to 11.
  • Mirage Neutral Scythe: Cooldown on hit decreased from 13 to 10.
  • Mirage Side Scythe: Cooldown on hit decreased from 12 to 10.
  • Mirage Down Scythe: Cooldown on hit decreased from 14 to 10.
  • Mirage Neutral Spear: Cooldown on hit decreased from 13 to 10.
  • Mirage Side Spear: Cooldown on hit decreased from 13 to 10.
  • Mirage Down Spear: Cooldown on hit decreased from 14 to 10.
  • Nix Side Scythe: Cooldown on hit decreased from 11 to 10.
  • Nix Neutral Blasters: Cooldown on hit decreased from 14 to 10.
  • Nix Down Blasters: Cooldown on hit decreased from 11 to 10.
  • Mordex Neutral Scythe: Cooldown on hit decreased from 12 to 10.
  • Mordex Down Scythe: Cooldown on hit decreased from 15 to 11.
  • Mordex Neutral Gauntlets: Cooldown on hit decreased from 17 to 12.
  • Mordex Side Gauntlets: Cooldown on hit decreased from 13 to 10.
  • Mordex Down Gauntlets: Cooldown on hit decreased from 15 to 11.
  • Yumiko Neutral Bow: Cooldown on hit decreased from 19 to 13.
  • Yumiko Side Bow: Cooldown on hit decreased from 23 to 15.
  • Yumiko Neutral Hammer: Cooldown on hit decreased from 16 to 11.
  • Yumiko Side Hammer: Cooldown on hit decreased from 15 to 11.
  • Artemis Neutral Scythe: Cooldown on hit decreased from 18 to 12.
  • Artemis Side Lance: Cooldown on hit decreased from 18 to 12.
  • Caspian Side Gauntlets: Cooldown on hit decreased from 15 to 11.
  • Caspian Down Gauntlets: Cooldown on hit decreased from 15 to 11.
  • Caspian Neutral Katars: Cooldown on hit decreased from 20 to 13.
  • Caspian Side Katars: Cooldown on hit decreased from 18 to 11.
  • Sidra Side Cannon: Cooldown on hit decreased from 15 to 11.
  • Sidra Down Cannon: Cooldown on hit decreased from 18 to 12.
  • Sidra Neutral Sword: Cooldown on hit decreased from 17 to 12.
  • Sidra Side Sword: Cooldown on hit decreased from 17 to 12.
  • Sidra Down Sword: Cooldown on hit decreased from 21 to 14.
  • Xull Neutral Axe: Cooldown on hit decreased from 15 to 11.
  • Xull Side Axe: Cooldown on hit decreased from 21 to 14.
  • Xull Down Axe: Cooldown on hit decreased from 15 to 11.
  • Xull Neutral Cannon: Cooldown on hit decreased from 18 to 11.
  • Xull Side Cannon: Cooldown on hit decreased from 12 to 10.
  • Kaya Neutral Spear: Cooldown on hit decreased from 25 to 14.
  • Kaya Side Spear: Cooldown on hit decreased from 15 to 11.
  • Kaya Down Spear: Cooldown on hit decreased from 15 to 12.
  • Kaya Neutral Bow: Cooldown on hit decreased from 17 to 14.
  • Kaya Side Bow: Cooldown on hit decreased from 18 to 12.
  • Kaya Down Bow: Cooldown on hit decreased from 17 to 12.
  • Isaiah Neutral Blasters: Cooldown on hit decreased from 15 to 11.
  • Isaiah Side Blasters: Cooldown on hit decreased from 16 to 11.
  • Isaiah Down Blasters: Cooldown on hit decreased from 18 to 14.
  • Isaiah Side Cannon: Cooldown on hit decreased from 18 to 12.
  • Jiro Neutral Scythe: Cooldown on hit decreased from 22 to 14.
  • Jiro Side Scythe: Cooldown on hit decreased from 17 to 13.
  • Jiro Down Scythe: Cooldown on hit decreased from 22 to 14.
  • Jiro Neutral Sword: Cooldown on hit decreased from 22 to 14.
  • Jiro Side Sword: Cooldown on hit decreased from 20 to 14.
  • Jiro Down Sword: Cooldown on hit decreased from 22 to 14.

 

Legend splash