Test Features are our way to try potentially large gameplay and balance changes with the entire Brawlhalla community.

There are two ways to access test features.

1 – Enable test features in custom lobbies or Couch Party by going into the game settings and turning ‘Test Features’ on.

2 – Queue for the 1v1 Experimental Queue where all test features are on by default.

New Visual Effects

Patch 5.00

Read the Patch Notes here

This update includes new visual effect Test Features! We are testing new effects for Smoke Trails. These options are available to try out in the Experimental queue and in Custom Lobbies with Test Features enabled.

  • New Smoke Trails that are relative to the Legend’s velocity. This Test Feature effect does not cover up Weapon Throws.

Patch 5.05

Read the Patch Notes here

We updated the Smoke Trail visual effect Test Features based on community feedback.

Smoke Trail effects received a visual update as well as adjustments to the size and duration of the smoke clouds for better clarification during gameplay.

  • The smoke clouds also dissipate and break up into smaller pieces sooner to avoid too wide of a coverage on the screen.

Throw Clashes

Patch 4.06

Read the Patch Notes here

We have added a new Test Features regarding Throw Clashes aimed at accentuating armed combat. 

The feature for Throw Clashes is directed at improving the reliability of multi-hit attacks against a late close-range thrown object. It is possible for such throws to interrupt attacks that have long animations or multiple setup hits, whereas single hit attacks always deliver their full effect. 

Striking an opponent grants momentary protection from their thrown objects to allow multi-hit attacks to deliver their full effect, however this does not grant protection from objects thrown by other players to preserve team saves and interrupts. Protection also does not apply to thrown objects that have already been active for a moderate duration to preserve calculated setups.

  • Throw Clashes:
    • Hitting an enemy gives some protection from recently thrown Weapons.
    • If an enemy is stunned from your Light Attack or Signature and you would be hit by their thrown Weapon, the hit is ignored.
    • This does not apply to thrown Weapons that have been active for over 25 frames, the Sidekick Gadget attack, or explosions from Bombs or Mines.

Patch 4.08

Read the Patch Notes here

We’ve made a slight adjustment to the Throw Clashes Test Feature. 

  • In the case where a player would gain protection from a thrown Weapon or Gadget on the same frame they would be hit by it, the Weapon/Gadget should now pass through them harmlessly while remaining active.
  • This also fixes a bug where thrown bombs and mines would disappear in this case.

New Bots

Patch 4.04

Read the Patch Notes here

This update welcomes new bot difficulties: Extreme and Chosen! These new and challenging bots function as a hybrid Test Feature and Live Feature that are intended to help a player improve their gameplay. Players can increase the bot’s difficulty in custom game lobbies to fight against the new bot logic, Extreme and Chosen. If Test Features is enabled, though, bots on the Easy, Medium, or Hard difficulties will utilize the new bot logic as well.

  • With Test Features on, pre-existing bot difficulty settings such as “Easy”, “Medium”, and “Hard” use a new system that adds behaviors and makes them more aware of how their attacks and recovery options work.
  • The new difficulty settings “Extreme” and “Chosen” use this logic regardless of whether Test Features are enabled.
  • Pre-existing bot difficulties still use the old logic for the time being, but can be tried with the new logic by turning on Test Features.
  • In addition to being more challenging, the new Extreme difficulty setting adds Dashes and Throws to gameplay, and the Chosen difficulty setting mixes in Gravity Cancels and Chase Dodges on top of that.

  • Does it feel good while you’re playing?
  • Were there any weird pops or jitters or did the camera feel smooth for you?
  • Additional feedback is good!

If you’ve taken video / GIF recordings you want to share hit up the Brawlhalla Twitter

Test Features are our way to try potentially large gameplay, balance and visual changes with the entire Brawlhalla community without being disruptive to your favorite game-mode queues.

There are two ways to access test features.

1 – Enable test features in custom lobbies or Couch Party by going into the game settings and turning ‘Test Features’ on.

2 – Queue for the 1v1 Experimental Queue where all test features are on by default.

New Visual Effects

Patch 5.00

Read the Patch Notes here

This update includes new visual effect Test Features! We are testing new effects for Smoke Trails. These options are available to try out in the Experimental queue and in Custom Lobbies with Test Features enabled.

  • New Smoke Trails that are relative to the Legend’s velocity. This Test Feature effect does not cover up Weapon Throws.

Patch 5.05

Read the Patch Notes here

We updated the Smoke Trail visual effect Test Features based on community feedback.

Smoke Trail effects received a visual update as well as adjustments to the size and duration of the smoke clouds for better clarification during gameplay.

  • The smoke clouds also dissipate and break up into smaller pieces sooner to avoid too wide of a coverage on the screen.

Throw Clashes

Patch 4.06

Read the Patch Notes here

We have added a new Test Features regarding Throw Clashes aimed at accentuating armed combat. 

The feature for Throw Clashes is directed at improving the reliability of multi-hit attacks against a late close-range thrown object. It is possible for such throws to interrupt attacks that have long animations or multiple setup hits, whereas single hit attacks always deliver their full effect. 

Striking an opponent grants momentary protection from their thrown objects to allow multi-hit attacks to deliver their full effect, however this does not grant protection from objects thrown by other players to preserve team saves and interrupts. Protection also does not apply to thrown objects that have already been active for a moderate duration to preserve calculated setups.

  • Throw Clashes:
    • Hitting an enemy gives some protection from recently thrown Weapons.
    • If an enemy is stunned from your Light Attack or Signature and you would be hit by their thrown Weapon, the hit is ignored.
    • This does not apply to thrown Weapons that have been active for over 25 frames, the Sidekick Gadget attack, or explosions from Bombs or Mines.

Patch 4.08

Read the Patch Notes here

We’ve made a slight adjustment to the Throw Clashes Test Feature. 

  • In the case where a player would gain protection from a thrown Weapon or Gadget on the same frame they would be hit by it, the Weapon/Gadget should now pass through them harmlessly while remaining active.
  • This also fixes a bug where thrown bombs and mines would disappear in this case.

New Bots

Patch 4.04

Read the Patch Notes here

This update welcomes new bot difficulties: Extreme and Chosen! These new and challenging bots function as a hybrid Test Feature and Live Feature that are intended to help a player improve their gameplay. Players can increase the bot’s difficulty in custom game lobbies to fight against the new bot logic, Extreme and Chosen. If Test Features is enabled, though, bots on the Easy, Medium, or Hard difficulties will utilize the new bot logic as well.

  • With Test Features on, pre-existing bot difficulty settings such as “Easy”, “Medium”, and “Hard” use a new system that adds behaviors and makes them more aware of how their attacks and recovery options work.
  • The new difficulty settings “Extreme” and “Chosen” use this logic regardless of whether Test Features are enabled.
  • Pre-existing bot difficulties still use the old logic for the time being, but can be tried with the new logic by turning on Test Features.
  • In addition to being more challenging, the new Extreme difficulty setting adds Dashes and Throws to gameplay, and the Chosen difficulty setting mixes in Gravity Cancels and Chase Dodges on top of that.

  • Does it feel good while you’re playing?
  • Were there any weird pops or jitters or did the camera feel smooth for you?
  • Additional feedback is good!

If you’ve taken video / GIF recordings you want to share hit up the Brawlhalla Twitter