Test Features are our way to try potentially large gameplay and balance changes with the entire Brawlhalla community.
There are two ways to access test features.
1 – You can enable test features in custom lobbies or Couch Party by going into the game settings and turning ‘Test Features’ to on.
2 – You can queue for the 1v1 Experimental Queue where all test features are on by default.
Current Test Features
Active Test Maps:
Unarmed Clashes and Throw Clashes
We have added some new Test Features regarding Unarmed Clashes and Throw Clashes aimed at accentuating armed combat.
Unarmed now loses all clashes with armed attacks, giving players with the Weapon advantage more reliable approaches not only on stage, but also when edge-guarding or recovering back to the stage.
The feature for Throw Clashes is directed at improving the reliability of multi-hit attacks against a late close-range thrown object. It is possible for such throws to interrupt attacks that have long animations or multiple setup hits, whereas single hit attacks always deliver their full effect.
Striking an opponent grants momentary protection from their thrown objects to allow multi-hit attacks to deliver their full effect, however this does not grant protection from objects thrown by other players to preserve team saves and interrupts. Protection also does not apply to thrown objects that have already been active for a moderate duration to preserve calculated setups.
We have also temporarily removed the Soft Platform QoL feature while we continue to iterate on it internally, to allow room for other Test Features to cycle more rapidly.
Let us know your thoughts about these newly added Test Features! For more information, visit brawlhalla.com/test-features.
Added to Test Features:
- Unarmed Clashes:
- Unarmed attacks will always lose to armed attacks if they hit each other on the same frame.
- This takes precedence over the existing rules for Signatures vs Light Attacks and Grounded vs Air Attacks.
- Throw Clashes:
- Hitting an enemy gives some protection from recently thrown Weapons.
- If an enemy is stunned from your Light Attack or Signature and you would be hit by their thrown Weapon, the hit is ignored.
- This does not apply to thrown Weapons that have been active for over 25 frames, the Sidekick Gadget attack, or explosions from Bombs or Mines.
This update welcomes new bot difficulties: Extreme and Chosen! These new and challenging bots function as a hybrid Test Feature and Live Feature that are intended to help a player improve their gameplay. Players can increase the bot’s difficulty in custom game lobbies to fight against the new bot logic, Extreme and Chosen. If Test Features is enabled, though, bots on the Easy, Medium, or Hard difficulties will utilize the new bot logic as well.
- With Test Features on, pre-existing bot difficulty settings such as “Easy”, “Medium”, and “Hard” use a new system that adds behaviors and makes them more aware of how their attacks and recovery options work.
- The new difficulty settings “Extreme” and “Chosen” use this logic regardless of whether Test Features are enabled.
- Pre-existing bot difficulties still use the old logic for the time being, but can be tried with the new logic by turning on Test Features.
- In addition to being more challenging, the new Extreme difficulty setting adds Dashes and Throws to gameplay, and the Chosen difficulty setting mixes in Gravity Cancels and Chase Dodges on top of that.
Feedback we’re looking for:
- Does it feel good while you’re playing?
- Were there any weird pops or jitters or did the camera feel smooth for you?
- Additional feedback is good!
If you’ve taken video / GIF recordings you want to share hit up the Brawlhalla Twitter