Test Features

Test Features are our way to try potentially large gameplay and balance changes with the entire Brawlhalla community.

There are two ways to access test features.

1 – You can enable test features in custom lobbies or Couch Party by going into the game settings and turning ‘Test Features’ to on.

2 – You can queue for the 1v1 Experimental Queue where all test features are on by default.

Current Test Features

Active Test Maps: DuplexArena

Interrupted Recovery FX: When the beginning of a player’s Recovery attack is interrupted, a special effect will appear.

Soft Platform Quality of Life: This test feature aims to reduce frustration with soft platforms by reducing accidental Ledge Cancels – where a Down Air or Ground Pound input snaps to a soft platform and fires a grounded attack – while providing players with a means of snapping to soft platforms more intentionally by Dashing.

  • When approaching a soft platform from above, if holding down for 4 or more frames, down attack inputs will always result in a Down Air or Ground Pound instead of a grounded attack.
  • When approaching a soft platform from below, down attack inputs will not result in a grounded attack.
  • When approaching a soft platform from below, increased the threshold where Dodge inputs will snap to the platform and result in a Dash.

Feedback we’re looking for:

  • Does it feel good while you’re playing?
  • Were there any weird pops or jitters or did the camera feel smooth for you?
  • Additional feedback is good!

If you’ve taken video / GIF recordings you want to share hit up the Brawlhalla Twitter

Test Features

Test Features are our way to try potentially large gameplay and balance changes with the entire Brawlhalla community.

There are two ways to access test features.

1 – You can enable test features in custom lobbies or Couch Party by going into the game settings and turning ‘Test Features’ to on.

2 – You can queue for the 1v1 Experimental Queue where all test features are on by default.

Current Test Features

Active Test Maps: DuplexArena

Interrupted Recovery FX: When the beginning of a player’s Recovery attack is interrupted, a special effect will appear.

Soft Platform Quality of Life: This test feature aims to reduce frustration with soft platforms by reducing accidental Ledge Cancels – where a Down Air or Ground Pound input snaps to a soft platform and fires a grounded attack – while providing players with a means of snapping to soft platforms more intentionally by Dashing.

  • When approaching a soft platform from above, if holding down for 4 or more frames, down attack inputs will always result in a Down Air or Ground Pound instead of a grounded attack.
  • When approaching a soft platform from below, down attack inputs will not result in a grounded attack.
  • When approaching a soft platform from below, increased the threshold where Dodge inputs will snap to the platform and result in a Dash.

Feedback we’re looking for:

  • Does it feel good while you’re playing?
  • Were there any weird pops or jitters or did the camera feel smooth for you?
  • Additional feedback is good!

If you’ve taken video / GIF recordings you want to share hit up the Brawlhalla Twitter