Test Features are our way to try potentially large gameplay and balance changes with the entire Brawlhalla community.
There are two ways to access test features.
1 – Enable test features in custom lobbies or Couch Party by going into the game settings and turning ‘Test Features’ on.
2 – Queue for the 1v1 Experimental Queue where all test features are on by default.
Current Test Features
Gadget Bounce Sound FX
There is now a sound for when a Gadget is thrown and hits the ground. Each Gadget has its own unique sound that changes based on its velocity. The Sidekick Summoner Horn makes a special sound if you throw it just right!
Signature Attack Reworks
Vector Down Rocket Lance
- Based on your feedback, Vector now hops backwards at the beginning of the Charge time, but carries greater momentum for improved Slide Charging.
- The steering during Charge time has been removed to allow for this preservation of momentum.
New Disarmed Visual Effects
There is a new visual effect that shows when a Legend has been disarmed by an opponent. The effect appears as bright colored sparks that fly off the Legend.
New Out of Jump Recovery Feature
New Out of Jump Recovery Feature
Introducing a new feature where a player automatically performs an Aerial Heavy attack, also known as the Recovery attack, if they are out of Jumps and try to Jump! If a player still has a Recovery available when they try to Jump but are out of Jumps, the player will do a Recovery attack instead.
- This feature is enabled by default, though it is only active when Test Features are “ON” in Custom Game lobbies or when playing in the Experimental queue.
- Players can turn it off in their Control Settings, and that setting will be saved in the event the feature graduates from Test Features into all queues.
Handicaps allow you to strengthen or weaken players on an individual basis by changing their starting lives, damage done, and damage taken.
To adjust handicaps:
- Open a Custom or Offline lobby.
- Go to Game Settings, and under “Lobby” there will be a new “Allow Handicaps” option.
- After confirming these changes, bubbles will appear below each player showing which handicaps are affecting them.
- Players can adjust handicaps by going to the party menu (“V” key or “X” button), or with a new hotkey (“[” key or left bumper).
- The party leader can adjust handicaps for all players — but each client can also adjust their own handicaps as well.
- This same rule is now applied to teams – any player can adjust what team they are on, instead of only the leader having control.
Players can increase/decrease handicaps separately for each player.
- Adjust how much damage players dish out and receive, between 50% to 300%.
- These changes stack multiplicatively with each other, and with the lobby-wide damage multiplier.
For several stock-based game modes, players are able to change how many lives each player starts with as well.
On each of the character select, Match Preview, and Scoreboard screens you can see what handicaps are applied to each player.
Give us your feedback!
- Does it feel good while you’re playing?
- Were there any weird pops or jitters or did the camera feel smooth for you?
- Additional feedback is good!
Please let us know how the adjustments feel on Twitter and Discord!