Test Features

Test Features are our way to try potentially large gameplay and balance changes with the entire Brawlhalla community.

There are two ways to access test features.

1 – You can enable test features in custom lobbies or Couch Party by going into the game settings and turning ‘Test Features’ to on.

2 – You can queue for the 1v1 Experimental Queue where all test features are on by default.

Current Test Features

Active Test Maps: DuplexArena

Soft Platform Quality of Life: This test feature aims to reduce frustration with soft platforms by reducing accidental Ledge Cancels – where a Down Air or Ground Pound input snaps to a soft platform and fires a grounded attack – while providing players with a means of snapping to soft platforms more intentionally by Dashing.

  • When approaching a soft platform from above, if holding down for 4 or more frames, down attack inputs will always result in a Down Air or Ground Pound instead of a grounded attack.
  • When approaching a soft platform from below, down attack inputs will not result in a grounded attack.
  • When approaching a soft platform from below, increased the threshold where Dodge inputs will snap to the platform and result in a Dash.

Patch 3.55 Cannon Update

We’ve updated several attacks in the base Cannon’s move set to be more intuitive, feel more explosive, and maintain the current flow of the kit.

Neutral Light

Neutral Light’s first hit is now a standing cannon blast with slightly increased priority and time to hit

 

 

 

Side Light

Side Light is now an arcing cannon swing that favors horizontal threat at the beginning of the attack and vertical threat at the end.

 

 

 

Down Air

Down Air is now a downward cannon  blast that rebounds forward when performed close to the ground.

 

 

 

Patch 3.56 Cannon Update

  • Experimental Cannon Effects
    • Adjusted the first blast of Neutral Light and the blast in Down Air to better represent its threat areas. The smoke effects have been replaced with embers to better match the theming of the kit.
  • Experimental Cannon Balance

Experimental Cannon Neutral Light:

Increased Time to Hit from 9 to 10.

 

 

 

Experimental Cannon Side Light:

Increased Cooldown on miss from 10 to 13.

 

 

 

Experimental Cannon Down Air:

Adjusted angle of send of the grounded version upward; Increased Recover time on miss for the aerial version from 0 Fixed/18 Variable to 2 Fixed/18 Variable; Increased Cooldown time on hit for the aerial hit from 12 to 14; Decreased Cooldown time on hit for the grounded version from 12 to 9; Slightly Decreased maximum vertical & horizontal threat coverage of grounded hit.

 

 

Feedback we’re looking for:

  • Does it feel good while you’re playing?
  • Were there any weird pops or jitters or did the camera feel smooth for you?
  • Additional feedback is good!

If you’ve taken video / GIF recordings you want to share hit up the Brawlhalla Twitter

Test Features

Test Features are our way to try potentially large gameplay and balance changes with the entire Brawlhalla community.

There are two ways to access test features.

1 – You can enable test features in custom lobbies or Couch Party by going into the game settings and turning ‘Test Features’ to on.

2 – You can queue for the 1v1 Experimental Queue where all test features are on by default.

Current Test Features

Active Test Maps: DuplexArena

Soft Platform Quality of Life: This test feature aims to reduce frustration with soft platforms by reducing accidental Ledge Cancels – where a Down Air or Ground Pound input snaps to a soft platform and fires a grounded attack – while providing players with a means of snapping to soft platforms more intentionally by Dashing.

  • When approaching a soft platform from above, if holding down for 4 or more frames, down attack inputs will always result in a Down Air or Ground Pound instead of a grounded attack.
  • When approaching a soft platform from below, down attack inputs will not result in a grounded attack.
  • When approaching a soft platform from below, increased the threshold where Dodge inputs will snap to the platform and result in a Dash.

Patch 3.55 Cannon Update

We’ve updated several attacks in the base Cannon’s move set to be more intuitive, feel more explosive, and maintain the current flow of the kit.

  • Neutral Light – Neutral Light’s first hit is now a standing cannon blast with slightly increased priority and time to hit
  • Side Light – Side Light is now an arcing cannon swing that favors horizontal threat at the beginning of the attack and vertical threat at the end.
  • Down Air – Down Air is now a downward cannon  blast that rebounds forward when performed close to the ground.

Patch 3.56 Cannon Update

Experimental Cannon Effects

  • Adjusted the first blast of Neutral Light and the blast in Down Air to better represent its threat areas. The smoke effects have been replaced with embers to better match the theming of the kit.

Experimental Cannon Balance

  • Experimental Cannon Neutral Light:
    • Increased Time to Hit from 9 to 10.
  • Experimental Cannon Side Light:
    • Increased Cooldown on miss from 10 to 13.
  • Experimental Cannon Down Air:
    • Adjusted angle of send of the grounded version upward; Increased Recover time on miss for the aerial version from 0 Fixed/18 Variable to 2 Fixed/18 Variable; Increased Cooldown time on hit for the aerial hit from 12 to 14; Decreased Cooldown time on hit for the grounded version from 12 to 9; Slightly Decreased maximum vertical & horizontal threat coverage of grounded hit.

 

Feedback we’re looking for:

  • Does it feel good while you’re playing?
  • Were there any weird pops or jitters or did the camera feel smooth for you?
  • Additional feedback is good!

If you’ve taken video / GIF recordings you want to share hit up the Brawlhalla Twitter