Patch 9.13 Balance Preview

Patch 9.13 Balance Preview

Patch 9.13 Balance Preview

Here is all that you can expect to see in regards to balance in Patch 9.13 on October 8th.

The last balance patch before BCX, the goal should be viewed a bit differently than usual:
minor adjustments that are warranted before the championship that don’t risk throwing something way out of line, so competitors can bring the best of what they’ve practiced to the world stage!

 

 

Axe

  • Axe Neutral Light: Increased Time to Hit from 8 to 9.
  • Axe Down Light: Increased Time to Hit from 9 to 10.

Battle Boots

  • Battle Boots Side Light: Increased Time to Hit from 8 to 9.
  • Battle Boots Recovery: Decreased total Recover time on miss from 1 Fixed/29 Variable to 1 Fixed/26 Variable.

Blasters

  • Blasters Neutral Light: Decreased the time between the two shots from 13 to 12.
  • Blasters Side Light: Increased Damage from 12 to 14.

Bow

  • Bow Side Light: Increased total Recover time on miss from 8 Fixed/19 Variable to 9 Fixed/19 Variable.
  • Bow Down Light: Increased total Recover time on miss from 2 Fixed/22 Variable to 4 Fixed/22 Variable.

Chakram

  • Chakram Fused Recovery: Decreased allowed acceleration in the backwards direction during the first swing and adjusted the setup location to reduce cases where users could steer themselves away from the target before the final hit.
  • Chakram Fused Ground Pound: Increased Force from 53 Fixed/42 Variable to 55 Fixed/44 Variable.

Hammer

  • Hammer Side Light: Decreased Stun from a range of 26~20 to a range of 25~17.

Katars

  • Katars Neutral Light: Halts the user’s vertical movement more aggressively during use to provide a more consistent setup location, especially when used near a corner or when performed with a Gravity Cancel.

Sword

  • Sword Recovery: Increased Force from 55 Fixed/40 Variable to 60 Fixed/41 Variable.

Ember

  • Ember Side Katars: Decreased Minimum Charge time from 11 to 8.
  • Ember Side Bow: Increased total Damage from 23 to 25; Focused most of the Damage into the final hit; Increased Force from 65 Fixed/52 Variable to 65 Fixed/54 Variable.

Ezio

  • Ezio Down Orb: Greatly increased threat coverage near the user; Increased Force of the aerial version from 58 Fixed/41 Variable to 60 Fixed/44 Variable; Increased Force of the grounded version from 65 Fixed/52 Variable to 65 Fixed/54 Variable.

Kaya

  • Kaya Side Bow: Increased Minimum Charge time from 11 to 13.
  • Kaya Neutral Spear: Increased Minimum Charge time from 10 to 13.
  • Kaya Down Spear: Increased total Recover time on miss from 21 to 25.

King Zuva

  • King Zuva Neutral Battle Boots: Decreased total Recover time from 28 to 25.
  • King Zuva Down Battle Boots: Increased Force from 40 Fixed/53 Variable to 40 Fixed/56 Variable.

Mordex

  • Mordex Side Scythe: Increased Minimum Charge time from 6 to 8.
  • Mordex Down Scythe: Increased total Recover time on miss from 23 to 26.gold

Reno

  • Reno Down Orb: Decreased Minimum Charge time from 10 to 6.

Teros

  • Teros Neutral Hammer: Increased total Recover time on miss from 19 to 24.
  • Teros Side Hammer: Decreased Force from 75 Fixed/54 Variable to 68 Fixed/51 Variable.
  • Teros Side Axe: Decreased Force from 62 Fixed/56 Variable to 60 Fixed/53 Variable.
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