Patch 6.11 – September 28th


 

New Rank: Valhallan

Coming in Ranked Season 26, Diamond ranked players in 1v1 and 2v2 who have won 100+ matches and reached the top of their region will be greeted with a new ranking, Valhallan.

  • Upon achieving the new rank players will receive a new Avatar, Loading Frame, and Title.
  • Players that have achieved Valhallan rank but are pushed out of the range will lose the Valhallan Loading Frame and see their Avatars dim to a fallen status. Loading Frames will be regained and Avatars will reactivate upon reentering the Valhallan Rank.
  • Learn more about the Valhallan rank by visiting brawlhalla.com/news/new-rank-valhallan/


 

New Placement Matches and ELO Calculation Updates

Players beginning their ranked climb now have 10 placement matches to better determine their skill level and starting Elo.

  • For Ranked Season 25, any players who have already played 10 matches will be unaffected by this.
  • After a ranked season reset, players will still have their Elo undergo a soft reset as usual.
  • We hope this change will make the new season more exciting, and will help our matchmaking system to arrive at fairer matches earlier in the season.

Starting with Season 26 we are adjusting how Elo gains and losses are made for top level players. We have run simulations of this tuning for our rating system: we expect it to result in player rankings (leaderboard order) which are more closely tied to underlying skill levels. These changes will only occur for players above 2400 Elo rating.


 

Experimental Queue Rematch Feature

We’re adding the ability to rematch opponents in experimental queue.

  • Rematch opponents up to a best of three!


 

Training Mode in Queue

Training Mode in Queue is coming to every matchmaking mode! Players queuing for all game modes can now choose to be put into a 1v1 training mode vs a bot while waiting for their match.

  • This will come with the ability to frame step and use the Power Viewer.
  • Training mode currently uses the 1v1 ranked map set.
  • This option can be toggled on and off in the Preferences section of the top right menu.
  • Queuing with multiple local players will still always put you in a bot match.


 

In-Match Performance Improvements

We are continuing our investigations of overall game performance. We have been running multiple tests, gathering data, and are still sorting through our findings.

Through these tests, we have found and fixed multiple issues that were causing network delay and performance issues, including those involving frame drops, for example:

  • We’ve updated how player nametags are drawn to more efficiently use the GPU.
  • We’ve improved our graphics precaching step to reduce the amount of texture loading and creation during matches.
  • We’ve fixed a bug on Steam that could cause 1 frame of network latency.

We’ve updated tech-test and improved the -framefix command line argument. This should improve performance and reduce input latency on a graphics engine level. You can opt-in on Steam to play with tech-test by following these steps:

  • In Steam, right click Brawlhalla, click on Properties, then Betas,
  • In the drop down menu that says “none,” click on “tech-test – Testing new engine tech.”
  • Brawlhalla will update and you’re ready to play.
  • If you want to go back to the regular live build, go back to Betas and change the drop down menu back to “none.”

Here’s how to configure the tech-test build with -framefix:

  • Enable framefix by using the -framefix command line argument. This should improve animation smoothness and input response.
  • Use -framefixunbounded to get the additional effect of disabling V-Sync.
  • The -setfps command line argument can be used in addition to -framefix to specify a target fps, for example: “-framefixunbounded -setfps 144”
  • Each computer is different so experiment with different arguments to see what works best on your machine.

We’re looking at input latency. To aid in our performance investigation, we’ve implemented NVIDIA Reflex Latency Analyzer to help identify the causes. For us this is a valuable tool to diagnose input latency issues and explore the impact of various settings and features, including EAC.  Users who have the technical experience and the right equipment to use NVIDIA Reflex Latency Analyzer can also use it by following these steps:

  • Steam users can enable the latency analyzer mode by using the -latencytest command line argument.
  • This mode will draw a white square on the side of the game whenever Brawlhalla detects that the mouse is pressed.
  • This, combined with compatible hardware, lets NVIDIA Reflex measure the total input latency of your system and Brawlhalla.
  • To find out if your hardware is compatible and to learn more about NVIDIA Reflex Latency Analyzer, visit their webpage at nvidia.com/en-us/geforce/news/reflex-latency-analyzer-360hz-g-sync-monitors/

All of this is a work in progress and we will continue to investigate performance and make additional improvements even beyond 6.11.


 

Battle Pass Classic: Return to Demon Island

Battle Pass Classic: Return to Demon Island is coming in Patch 6.11. This includes all of the original rewards with a refreshed track to bring it up to date, like the addition of a Completionist Avatar.

Learn more about Battle Pass Classic by visiting brawlhalla.com/battle-pass-classic-faq.